![astral sorcery flare astral sorcery flare](https://gamepedia.cursecdn.com/ftb_gamepedia/2/2b/Bootes.png)
All Crashes/Issues go to #player-help in our Discord (for all issues, not just crashes).
![astral sorcery flare astral sorcery flare](https://i.ytimg.com/vi/LCqnoK2rcm8/maxresdefault.jpg)
#Astral sorcery flare mods
Send them straight to the mod's developers or post to the appropriate bug trackers (includes mods and launchers)
![astral sorcery flare astral sorcery flare](https://i.imgur.com/I0UjgbI.png)
Anything sexually explicit, obscene or offensive will be subject to removal and a ban from all FTB subreddits
#Astral sorcery flare upgrade
Remaining features will be added when I find the time.ġ.12 - No longer supported, please upgrade to 1.12.2ġ.11.2 - No longer supported, final version is 1.3.4.39 on login, teleport, or just walking).ġ.14.4 - Release Candidates available with most features added back in.
![astral sorcery flare astral sorcery flare](https://libredd.it/img/qyousbhyp1871.png)
This fixes a rare edge case bug where mobs would spawn close to torch locations (i.e. Torches are now persisted chunk independant, which allows torches to work even if the chunk is not loaded. This version changes the way the torch works. This feature is disabled by default, since it is intended to be used in adventure maps or to balance a modpack. In Version 1.3.0 mega torches have the ability to burn only for a predefined amount of time. The Lamp has a bigger range by default (64 blocks) since the lamps intended use is to reduce annoyances like massive squid swarms spawning around your ocean base etc. Breeding animals will still work inside the working volume of the lamp! Only natural spawn will be prevented. Version 1.2.0 added the Dread Lamp - a lamp that works similar to the mega torch but prevents the natural spawn of passive mobs ("animals") instead:īat, Ocelot, Squid, Pig, Sheep, Cow, Chicken, Rabbit, Wolf, Horse (including Zombie Horse!), Llama and other Entities which implement IAnimals. Keep in mind that the Terrain Lighter is not perfect, there might be a few spots which are not lit enough to prevent mobspawning, but it should be decent enough for all those lazy guys out there :P The Terrain Lighter needs fuel (Coal, wood or any other furnace fuel), torches and a redstone signal to operate (Lever, Redstone Torch, etc). The Block helps you light up the area around you while you build your home early game. Version 1.1 added a new Block: The Terrain Lighter - a block that places torches in a configurable area.
#Astral sorcery flare mod
Spawners from other mods should work as well! If you find a mod that is not working with the mega torch, please open a ticket on my github repo. I've added special handling for vanilla- and extra utilities 2 mob spawners. Note: The torch is supposed to only block "natural" spawning from low light levels. Rituals may not work if you place the Feral Flare Lantern close to them since rituals require to be clear of other blocks. Original idea by RWTema (Extra Utilities 1)ĬAUTION: There is currently a known issue with Astral Sorcery. Adds a special torch which prevents mob spawning in a configurable radius.